![]() Punch a tree trunk until it breaks and collect wood.How to play (quick start) Getting started In creative mode you can build almost anything for free and without limits.Build complex machines with redstone circuits.Build a railway system and have fun with minecarts.Collect flowers (and other dye sources) and colorize your world.Use the collected blocks to create great buildings, your imagination is the limit.Magic: Gain experience and enchant your tools.Survive: Fight against hostile monsters and hunger.Or you can play in “creative mode” in which you can build almost anything instantly. Various other aspects of the game, such as mining, farming, building machines, and so on ![]() You can choose to play in a “survival mode” in which you have toįight monsters and hunger for survival and slowly progress through the The world and dig and build almost every block in the world to create new You start in a randomly-generated world made entirely of cubes. The goal of this project is to create a free clone (or imitation) of Minecraft. Survive, gather, hunt, mine for ores, build houses, explore, and do much more. Mods in a worldmods folder are not togglable and will run on and only on that specific world, and cannot be accessed from any other world.MineClone2 is a survival sandbox game that is still a work in progress. In a /worlds//worldmods folder inside the sub-folder of a specific world.These mods apply to all worlds created with this game but not to any world created by another game (although many games may include the same mods) Mods loaded from such locations are considered to be an essential part of said game and are not togglable. In case of "Minetest Game", this could be a sub-folder of /minetest/games/minetest_game/mods or /minetest(or ~/.minetest)/games/minetest_game/mods. This is therefore an easy place to create mod conflicts that might even crash Minetest. Mods in this folder can be run with any world created by any game. On different installations this may very well also be in some other Minetest location such as a shared, system/game, user or hidden folder. In the /mods folder technically parallel to the /bin folder the executable is in.Note that having copies of the same mod in different places may easily generate mod conflicts.ĭifferences between the three kinds of places mods can be loaded from: Note that users should generally install mods in the normal install directory and not in the additional ones. ![]() As mentioned above, Minetest on Windows and portable builds operate within their install directory itself, which corresponds to both $path_share and $path_user. $path_share and $path_user are only relevant to system-wide installs of Minetest (currently, possible only on Linux). Other places to install mods are world-directory/worldmods/, $path_share/mods/ and $/games//mods/. Note that newly installed mods are disabled for all worlds by default, so you explicitly need to enable them.Īdditional install directories (all Minetest versions) This can either be done in the GUI by clicking on “Configure” in the world selection, or by adding load_mod_ = true in the world.mt file in the world directory. Some with exclusive world mods)Īfter extracting the mod there you need to enable it for your world. │ └── … (installed extra mods and modpacks)
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